Transported to the magical world of Cefiro, three
teenage girls from Tokyo discover they are the legendary Magic Knights destined
to save the Princess Emeraude from the clutches of the nefarious Zagato. With
the help of the sorcerer Guru Clef and the adorable Mokona, the Magic Knights
embark on a life-changing quest that will grant them unimaginable power and make
them into the best of friends.
Magic Knight
Rayearth is a manga series written and illustrated
by Clamp, originally published in the pages of Nakayoshi from 1993 until 1995.
Magic Knight
Rayearth is a genre-bending masterpiece that plays
out like an epic fantasy roleplaying game. Much like the early entries in the Final Fantasy franchise, Clamp’s
breakthrough series follows a group of legendary warriors as they traverse an
expansive fantasy world in search of incredible weapons in order to free the
land from a despotic sorcerer. Elements of the mecha genre flavour the latter half
of the narrative, while our primary protagonists are effectively prototypical
magical girls. This merging of genres distinguishes Magic Knight Rayearth as an incredibly unique manga that engages
with fictional tropes and plays with them in a distinctive self-aware fashion. An
example of this would be the girls’ magic evolving armour and weaponry that
don’t require them to acquire new ones, which is atypical of the
genre and is something the characters point out. They also call out magical
spells that are unique to the individual, which is more akin to the Sailor
Guardians from Pretty Guardian Sailor
Moon than the black mages of Final
Fantasy.
Despite its rather simple premise, Magic Knight Rayearth manages to be an
engaging read that is both funny and emotional. Its central themes of fate and
friendship play out through a narrative that sees three strangers becoming best
friends through their shared destiny as the legendary Magic Knights. This
kinship makes them stronger heroes and more capable of fulfilling their destiny
as the saviours of Cefiro. For instance, Fuu is ready to sacrifice her life in
battle for her friends and this willingness ultimately unlocks a greater power
within her. That said, it’s important to note that Clamp employs a very
episodic structure in how they tell the story of Magic Knight Rayearth. It’s likely done purposefully to mirror the
way in which fantasy RPGs require its protagonists to go on missions to acquire
new weapons and powers in order to defeat boss characters. Each chapter of this
manga follows that formula. The main characters, whether in unison or
individually, are tasked with learning magical spells, acquiring weapons,
finding a special mineral, evolving their equipment, and then taking control of
the legendary Mashin. During each mission they must either defeat or overcome
the threat of a boss character. Remarkably, Clamp makes such a formulaic narrative
fun, fresh and exciting with the use of humour and clever plot twists.
The characters of Magic
Knight Rayearth are a huge part of what makes this manga so enjoyable. Clamp
smartly creates three protagonists who are distinctive in their personalities,
appearances, and roles within the narrative, which ensures that readers are
able to relate to at least one of them. Hikaru Shidou is the red-haired tomboy
who gains mastery over the element of fire. She’s unusually short for her age,
which becomes a running gag early on, and is good with animals. She’s the most
naïve of the main characters, but she makes up for it in her unwavering
bravery. Fuu Hououji is the flaxen-haired archer who controls the element of
air. It is her knowledge of roleplaying games that becomes key to the Magic
Knights understanding the world of Cefiro. Despite being the brains of the
group, Fuu is not very intuitive and this becomes a source for many jokes
throughout. She is also the only character to be given a romantic interest in
the form of the roguish Ferio and her spells are the most versatile in that
she’s capable of both healing and fighting offensively. My favourite of the
trio would likely be Umi Ryuuzaki. The blue-haired hydrokinetic Umi is an
elegant and straightforward individual whose upper class upbringing and fencing
abilities make her seem aristocratic. However, she’s perhaps the most comedic
of the main characters. She has a remarkably short fuse and is constantly
losing her cool, particularly due to her lack of patience with their guide
Mokona. Her outbursts are always played up for comic effect and it makes her an
endearing character because of this.
Aspects of Magic
Knight Rayearth’s story will feel familiar, largely because Clamp pays
homage to (and parodies) roleplaying games and the fantasy genre in general.
The episodic storytelling can be problematic, particularly since it could seem
monotonous under a less talented creative team. However, as far as manga
classics go, Magic Knight Rayearth stands
the test of time. It is an entertaining read that is tethered with the perfect
balance of comedy and drama. Clamp conveys their central themes effectively to
their audience through an engaging narrative and relatable characters, while
the art compliments this through its ability to shift from moments of whimsy to
slapstick humour. The art in its detailed nature serves Cefiro to readers as a
palpable world, while the characters are gorgeously rendered with distinctive
and memorable appearances. If anything, the only glaring fault that Magic Knight Rayearth has is that it’s
too short and ends abruptly without tying up its numerous loose ends.
Thankfully, Clamp recognized this and provided fans with a sequel shortly after
its conclusion.
RATING: B+
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